Priest Quarters
The Locked Rooms

Read to Players
You push the wooden door open and — surprisingly — it swings open quietly.
Inside, an old rotting bed sits in one corner, the sheets pulled up but crumbling around the edges onto the stone floor. A wooden chest of drawers rests against the wall across from it. A single round table sits next to the door with a single chair.
The room is dark, dingy, and smells of rot.