Deep in the Lonely Path Pines
The Ruins

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At the bottom of the cliff, the ruins open up around you. What looked structured from above is more complex at ground level — walls that seemed short from the cliff now stand over your head in places, and what appeared to be simple rubble resolves into doorways, corridors, and the remnants of rooms whose purpose is no longer obvious.
The stone is sandstone, pale and warm-colored beneath the green that has grown over most of it. Vines run along every surface. Ferns push up through the floors. The columns that broke through the canopy above you are enormous at the base — wide as wagon wheels, cut from single pieces of stone. Most have snapped somewhere above fifteen feet, but a few still stand to something near their original height.
The ruins stretch nearly half a mile before the forest reclaims them. There are stairs here that go up to nothing. Archways that open onto more rubble. A structure at the far end that looks more deliberate than the rest — wider steps, a heavier door, its stone darker than the sandstone around it.
Something in the trees is watching you.
Within the Ruins
Pine Temple — North Ruins →
The first open expanse of stonework. Wide steps, broken columns, a walkway leading further in. Something watches from the trees.
The Howlers →
Creatures like howler monkeys that patrol the ruins. One sighting triggers a howl. More arrive. When numbers are on their side, they attack.
Pine Temple Chase →
A full chase sequence — four checks, a points tally, a serpent puzzle, and an elevator descent. Triggered if the party wakes the pack.
The Dungeon Door
A heavier door of darker stone at the far structure. It does not open by force. A puzzle lock seals it.
Coming Soon
The Underground Dungeon →
Below the ruins. Something old sleeps here, surrounded by what it has accumulated over a very long time.