Beneath the Ruins
The Serpent Dungeon

Rooms & Chambers
The Great Hall →
The first chamber beyond the iron door. Six columns, two skeletons with shattered ribs, a rat the size of a dog, and the first painting.
Priest Quarters →
Six individual sleeping cells where the priests who served Kahthriss lived. Whatever they believed, they lived close to it.
The Dining Hall →
Where the priests ate. The collapsed ceiling is the hole from Check Two — and the rats came with it.
The Kitchen →
The rat lair. Directly off the dining hall — the source of the waves. Nothing of value inside, and the rats do not wait to be disturbed.
The Storage Room →
Off the dining hall. Nothing on the shelves — except four healing potions on a hidden pallet, and something in the walls that is about to find them.
Sacrificial Preparation Chamber →
A locked cell, a tilted stone table with manacles, a workbench of tools, and a hallway wall carved with a name the players haven't heard yet.
The Secret Passageway →
A narrow corridor connecting three rooms. Too tight for Kahthriss. Not too tight for spiders.
The Sunning Chamber →
Where Kahthriss waits. The ledge. The grate above. The floor that breathes.