City of
Beacon
Braver’s Bowl — The White Bay Coast
Overview
Beacon sits inside Braver’s Bowl — a massive three-sided crater of ancient stone. The crater walls rise sharply on the north, east, and west, carved over generations into terraced streets, homes, and fortifications. The southern face opens entirely to the White Bay, a stretch of coastal water perpetually shrouded in dense fog that rolls in off the water and rarely fully lifts.
The city is built in tiers. The lower city — crowded, loud, and alive with commerce — occupies the crater floor and the lower slopes. The upper ring clings to the higher walls, home to those with coin and influence. Between them runs an unspoken divide that every citizen understands without being told.
Ships arrive and depart through the White Bay constantly, though navigating its fog requires either experience, luck, or both. Beacon has grown into a city of trade precisely because of this — goods that can make it through the fog command a premium, and the merchants who control the routes control the city.
Map of Beacon
Where does your party arrive?
Choose the entry point that matches your party’s origin.
South Main Street
Arrived overland from the south. The main gate into Beacon — merchant stalls, tradespeople, and the city opening up before you.
The Dock Yard
Arrived by sea. The White Bay boardwalk — fishing crews, fog, and an information booth ready to welcome you to the city.
East Main Street
Arrived overland from the east. The quieter gate — a residential approach past the Garden District wall.
The Government
The Grand Magister of Law and his nine-seat council. Who runs Beacon, and what they want.